The Immersive Storytelling Studio (ISS) is home to cross-disciplinary research-creation experiments for undertaking hands-on, collaborative, and critical explorations in crafting and designing XR environments with 3D technologies.
The lab supports the development and creation of performative XR environments with emerging technologies and towards new forms of storytelling, building narrative structures used in the creative sectors of gaming, documentary cinema, theatre and live arts, communications, and locative projects.
Hands on workshops put participants in dialogue with immersive technologies to engage with and reflect on the possible research questions and creative applications of virtual, expanded and augmented reality.
This series invites artists and academics to share their research in the area of immersive and augmented performance practices. Most recent talks by: Chélanie Beaudin-Quintin, Zoey Mariniello Cochran & Pierre-Henri Barralis.
this space for you was initiated in 2022 as a research-creation platform and experimental site to build a community of artist-researchers working with site-specific performance-based research methods for designing with 3D visualization technologies; to understand what creating with 3D capture technologies offer performance practices, and what Queer-feminist methods and perspectives bring to performance design and the crafting of extended reality scenographics.
17 Stations was a multi-disciplinary installation led by Professor Baron Tymas of the Concordia Music Department, related to the 17 UN Sustainable Development Goals. Prof Tymas composed original music drawing from jazz, blues, R&B, rock, Afro-Caribbean styles, other “roots” music forms and western classical music and arranged the tracks to surround and immerse the installation participants. Immersive Storytelling members created a VR experience for this installation that responded to several of the goals, transporting participants to the Montreal canal waterway to reflect on sustainable water practices.